North Western Campaign
Introduction
This invasion occurred during the Third Age in the last few days of the War of the
Ring and was against the Free people in the North west. When Sauron discovered the events
in the West conspiring against him, he hastily began his attacks against the Western
Allies. These attacks were unsuccessful but could have caused great strife during a critical
time if they had prevailed.
This comprises of two mini campaigns, which occurred at the same time and were closely
related to each other. These simultaneous attacks from Saurons forces made it very difficult
for the Western allies to provide assistance to each other.
This scenario has been adapted for Fantasy Rules! 2 by Chipco.
Campaign Rules
Each side starts its campaign with a
certain number of Combat Points (CPs), which a player may distribute to
each battle as they choose. The players must also take into account the
restrictions for each battle and the notes below. Actions points may be
also be gained or lost depending on the outcomes of each battle. Each
side starts the campaign with the following number of CPs:-
Combat points
| Dale | 4 |
| Dol Guldur | 11 |
| Dwarves | 3 |
| Easterling | 7 |
| Lorien | 7 |
| Mirkwood | 2 |
Notes
- The players must fight all the battles in each campaign and must allocate points to each battle. This amount can be changed during the campaign before each battle.
- Each Combat point is converted into 500pts of troops.
- Combat points may be used to send extra troops off to reinforce a different campaign but will cost double. Eg if the Dol Guldur player decides to send 500pts of troops to help the Easterlings fight at Erebor this will costs 2CPs instead of 1CP
- If a major leader (Khamil, Thranduil or Celeborn) is killed, then deduct 2 CP from the campaign total after the battle for that army.
- The winner of each battle gains one extra CP for the rest of the campaign.
- Once a major leader is killed, they may not be recycled for future battles and a lesser hero will lead the army. Eg. if the evil forces lose Khamul, then an Orc chieftain will lead the armies for the rest of the campaign.
- The defenders can choose to setup last in each battle.
- Surviving troops from a battle cannot be saved and used in other battles (except leaders)
- The battles must be fought in order.
Campaign 1 - Elves vs Dol Guldur
1. Battle of Lorien (March 11th, 15th, 22nd TA3019)
This was the first attack launched by Sauron’s forces in the north. During this period
Lorien was actually assaulted three times by the forces of Dol Guldur. The campaign only
replays the battle once.
Terrain
Up to a third of the table should be covered with forests. A "Y’ shaped stream should also
run across the table.
Defenders
Celeborn as General
At least 2 CPs of troops from the Lorien Elves list.
Attackers
Khamul as General
At least 2 CPs of troops from the forces of Dol Guldur list.
2. Battle of Mirkwood (March 15th TA3019)
After several unsuccessful attempts to destroy Lorien, the forces of Dol Guldur attacked
Thranduil and the elves under the trees of Mirkwood.
Terrain
Up to a half of the table should be covered with forests. A stream should also be run across
the table.
Defenders
Thranduil as General
At least 2 CPs of troops from the Mirkwood Elves list.
Attackers
Khamul as General
At least 2 CPs of troops from the forces of Dol Guldur list.
3. Battle of Dol Guldur (March 30th TA3019)
This was the final battle of the campaign. Lorien’s forces assaulted Dol Guldur and
destroyed the stronghold.
Terrain
A large hill should be placed in the centre of the table. Up to a third of the table
should be covered with forests.
Defenders
Khamul as General
At least 2 CPs of troops from the forces of Dol Guldur list.
Attackers
Celeborn as General
At least 2 CPs of troops from the Lorien Elves list.
Campaign Notes
All elves count as wood elves (See the rulebook for special rules)
Campaign 1 Victory conditions
All battles are finished using normal victory conditions from the rulebook
in regards to morale clocks.
Dol Guldur
They must capture at least two places by winning the battles.
Western Allies
They must not lose more than one of their dwellingsto zero.
Campaign 2 - Western Allies vs the Easterlings
1. Battle of the Dale (17-20th March TA3019)
As part of Saurons plan, an Easterling army attacked the town of Dale forcing the
defenders into Erebor. The Dwarves arrived to help but the battle was lost, and they
were forced to retreat into Erebor.
Terrain
The table should have river running through the centre. The town of Dale should be in the
defenders third of the table.
Defenders
Dwarves
Dain Ironfoot as General
At least 1 CP from the Dwarf List
Men of Dale
Brand as General
At least 1 CP from the Dale list
Attackers
Easterling General
At least 2 CPs from the Easterlings list
Special rule
For each turn past 8 that the defenders survive they will get an extra Town Mobs (Mob)
unit for the second battle.
Victory conditions
Easterlings
The Easterlings must reduce the morale clock of the defenders to zero before 11 turns.
Western Allies
Dale forces must hold off the attackers for at least 11 turns to allow the villagers to
escape to Erebor.
2. Sally from Erebor (27th March TA3019)
After hearing the news of Saurons demise and been under siege for 6 days, the Men of
Dale and Dwarves sallied out to attack the Easterlings. The Easterlings had lost heart and
were beaten in battle.
Terrain
The table should have river running through the centre and a couple of hills. The Attackers baseline should consist of a mountain range.
Defenders
Easterling General
At least 2 CPs from the Easterlings list
Attackers
Dwarves
Dain Ironfoot as General
At least 1 CP from the Dwarf List
Men of Dale
Brand as General
At least 1 CP from the Dale list
Any extra Mobs from the first battle
Campaign 2 Victory conditions
Western Allies
Win the second battle to recapture the town of Dale
Easterlings
Win the second battle to hold the town of Dale
Armies
Dwarves
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Dain Ironfoot | General | (+2 0 +2), (EA, EW +10pts each)> | See Note 6 |
| Thorin III | Hero | (+1 0 +1), (EA, EW +10pts each) | See Note 6 |
| Dwarf Kinsmen | HW | Elite, HA. No movement penalty | |
| Clansmen | HW | ||
| Clansmen | Sp | ||
| Archers | CB |
Men of Dale
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Brand | General | (+2 0 +2) | See Note 6 |
| Bard II | Hero | (+1 0 +1) | See Note 6 |
| Nobles | HC | ||
| Lake Town Archers | LB or CB | Bowfire | |
| Skirmishers | Sk | ||
| Levies | Mobs | +1 CF (10pts) | |
| Levies | HW | ||
| Townsfolk | Mobs | ||
| Woodsmen | HW | ||
| Woodsmen | Sp |
Lorien Elves
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Celeborn | General | (+2 0 +2), (EA, EW +10pts each) | See Note 6 |
| Elven hero | Hero | (+1 0 +1) | |
| Sindar Guards | Sp | Elite | |
| Sindar Guard Archers | LB | May be elite (+10pts each) | |
| Scouts | Rangers |
Mirkwood Elves
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Thranduil | General | (+2 0 +2), (EA, EW +10pts each) | See Note 6 |
| Elven hero | Hero | (+1 0 +1) | |
| Noble Cav | LC | Elite | May dismount as LB |
| Mtd. Scouts | LC | Bowfire | |
| Sindar Guards | Sp | Elite | |
| Avari Spear | Sp | ||
| Sindar Guard Archers | LB | May be elite (+10pts each) | |
| Avari Archers | CB | ||
| Scouts | Rangers |
Forces of Dol Guldur
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Khamul | General | Fear, (+2 0 +2) | See Note 6 |
| Orc General | General | (+2 0 +2) | |
| Orc Chieftain | Hero | (+1 0 +1 | |
| Uruk-hai | HW | Elite | Can purchase stakes (+5pts) |
| Uruk-hai archers | CB | Can purchase stakes (+5pts) | |
| Trolls and Half-Trolls | Sml Mon | ||
| Great Orc battalions | HW | Can purchase stakes (+5pts) | |
| Orc battalions | Mobs | +1 CF | Can purchase stakes (+5pts) |
| Orc archers | CB | Can purchase stakes (+5pts) | |
| Warg riders | LC | +1 CF, TW | |
| Spiders | Swarm |
The Easterlings
| Char/Unit name | Type | Special Abilities | Notes |
|---|---|---|---|
| Easterling General | General | (+2 0 +2) | See Note 6 |
| Easterling Chieftain | Hero | (+1 0 +1) | |
| Easterling Cavalry | HC | ||
| Easterling Light Cavalry | LC | Bowfire | |
| Easterling axemen | HW | ||
| Easterling Spear | Sp | ||
| Easterling Bow | CB |
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30th August 2008